Catacomb

Monday, 24th March 2025

Design
What a thrilling map! The architecture here is nothing short of spectacular — a true feast for the seasoned deathmatcher. As the name suggests, Catacomb plunges players into a labyrinthine world of layered pathways, tunnels, and vertical combat arenas. From tight corridors to open atriums, it’s clear the creator poured both style and strategic thinking into every inch. Multiple levels provide ample opportunity to dominate the map — once you’ve learned its ins and outs, of course. Hidden tunnels criss-cross beneath the main areas, and secret portals offer sneaky shortcuts for the cunning. Visually, it’s a beauty. The warm palette of reds and oranges is easy on the eyes and beautifully complements the eerie, ancient theme. There’s even a lesser-known beta version featuring a blue-tinted palette, equally stunning in its own right. The map flows brilliantly between upper and lower levels, but do watch your step — tumble into the pit and you’ll be greeted not with mercy, but with a pack of mischievous snarks. A deliberate touch by the mapper, and a cheeky one at that!

Gameplay
Designed for classic deathmatch chaos, this map oozes atmosphere and tension. While I never really delved into Quake II, this map gives me those vibes — gritty, layered, and aggressive. It wouldn’t feel out of place in Deathmatch Classic, and perhaps that’s what makes it feel so familiar yet refreshing. This isn’t one of those run-and-gun, learn-it-in-five-minutes maps. Catacomb rewards patience and exploration. Mastering its layout grants you access to prime vantage points, powerful weapons, and vital armour stashes — all while denying your foes the same. It’s not linear by any means, which keeps gameplay unpredictable and endlessly engaging. I haven’t had the chance to test this one in a 1v1 setting, but I imagine it would be quite the chess match — tense, tactical, and unforgiving.

Verdict
It’s difficult to find fault with a map that’s been this carefully crafted. The more I play Catacomb, the more I want to play it again. It’s challenging, yes — but in the best possible way. With its blend of hidden routes, verticality, and strategic item placement, it’s the kind of map that rewards knowledge and punishes carelessness. A timeless addition to any Half-Life deathmatch rotation, i've put it on the Outpost 42 rotation anyway! Top marks!

Overall Score: 7/10

Would Recommend!