Science and Industry is a strategic team based modification for Half Life in which two rival research corporations compete for technological dominance and financial superiority. Players assume the role of security officers tasked with protecting their company’s scientists, advancing research, sabotaging competitors, and securing valuable assets. Victory is determined not simply by combat ability, but by corporate efficiency, intelligent research decisions, and coordinated teamwork.
Downloads
– Latest release (Windows & Linux).
Gameplay Overview
Each team begins with three scientists, limited funds, and minimal equipment. Scientists generate research which unlocks improved weapons, armour, implants, devices, and corporate upgrades. Their productivity directly increases the corporation’s income.
Your primary objective is to protect your scientists while disrupting the enemy’s operations. This includes:
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Defending research laboratories from raids
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Recruiting enemy scientists
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Stealing advanced technology
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Destroying key equipment
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Securing map based resources
Research progression is determined through team voting. Strategic choices shape how your corporation develops. Weapon upgrades may strengthen offence, while armour and implants may provide survivability advantages. Process upgrades can significantly increase long term efficiency.
Combat is important, but discipline and coordination are decisive. Excessive noise in laboratories reduces scientist efficiency, which lowers income. Defence is often more valuable than reckless aggression.
Teams must constantly balance offence, defence, and technological development in order to maintain corporate advantage.
Key Features
Corporate Research System
Players vote on technologies to unlock structured upgrades across five categories, weapons, implants, armour, devices, and process improvements. Research speed depends on scientist numbers and laboratory efficiency.
Scientist Recruitment
Enemy scientists can be captured and returned to your Human Resources department, increasing your research output while weakening your opponent.
Technology Salvage
If you eliminate an enemy carrying advanced equipment, you may recover it and return it for research acceleration bonuses.
Laboratory Efficiency System
Weapons fire within laboratories reduces productivity. Quiet laboratories maximise income. Efficiency is visually represented on the HUD.
Corporate Economy
Income is generated per second, increased by scientists and major discoveries. Funds are required for cloning, hiring scientists, and sustaining operations.
Cloning and Respawn
Fallen officers are cloned at a financial cost. Poor survival discipline drains corporate funds and delays response capability.
Equipment Sabotage
Maps may contain critical infrastructure such as computer mainframes or cloning equipment. Destroying these disrupts enemy operations.
Resource Objectives
Certain maps include special resources that must be delivered to Human Resources for strategic benefits. These objectives vary by map.
Dynamic Scoreboard System
The scoreboard highlights key player roles including Scientist Recruiters, Resource Carriers, Employee of the Month, and disciplinary markers.
Advanced HUD Interface
The HUD displays research efficiency, scientist count, current research progress, corporate funds, and carrier indicators in real time.
Summary
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Two rival corporations compete for financial dominance
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Scientists generate research and corporate income
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Teams vote to determine technological progression
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Protecting laboratories is critical for efficiency
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Noise reduces scientist productivity
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Recruiting enemy scientists increases advantage
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Killing scientists reduces overall morale efficiency
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Stolen technology accelerates research
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Cloning costs money and delays reinforcements
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Defence is often more valuable than reckless attack
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Resource objectives vary by map
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Victory is determined by total corporate funds
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Team coordination outweighs individual frag count
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Strategic research choices shape the match outcome