Half-Life: Opposing Force Version 1.1.0.4 Update Readme 10/25/2000 Notes about 1.1.0.1: The ability to save the statistics from the end of a CTF game has been added. Statistics will be saved in the gearbox directory in a file named "ofctfstats.log". Any time the stats are saved they will be appended to the end of this file with the date and time the game ended printed to the file first. A new directory called "stats" has been added to the game. Do not modify any of the files in this directory since changes in the formatting could result in the game crashing when the stats screen displays. Additions to 1.1.0.4: - Added new CTF map (op4ctf_dam). Additions to 1.1.0.3: - Added 2 new CTF maps. - Added some CTF messages to the logging file. Additions to 1.1.0.1: - Added end-game statistics screen. - Added mp_ctf_autoteam flag to enable automatic team selection Fixes in 1.1.0.1: - Fixed a bug in pathfinding that would make it difficult to get a squad member through a door that had been opened by the Torch Grunt. - Fixed various bugs involving spectators using items in the world during a CTF game. - Fixed bug where, on hard difficulty, the Displacer, Shock Rifle, and Spore Launcher would only shoot in one direction. - Fixed the fact that, if a client abnormally disconnected from the game while carrying the flag or a powerup, that flag or powerup was unusable for the rest of that map. - A change in the Half-Life physics required replacing ofboot3.bsp in order to accomodate getting on the ladder to get out of the pool under the balance beams. Additions to 1.1.0.0: - Added a blood stream for sniper rifle hits. - Added CTF gameplay to multiplayer (see CTF Manual directory for more information on this modification). - Added a new targeting cursor for the barnacle grapple that is easier to see over grapple surfaces. Fixes in 1.1.0.0: - Compatible with Half-Life 1.1.0.0 - Fixed a problem where the game would occasionally crash when a medic tried to heal a dead squad member. - Fixed the Shock Rifle and Hive Hand in multiplayer so that, if the owner is killed when they have 0 ammo, you can still select the weapon if you pick it up from the backpack of the dead player. - Fixed env_blood so that a red bloodstream doesn't show up with confetti colors. - Fixed the Saw, Desert Eagle and Sniper Rifle so you can't force a reload if the weapon clip is already full. - Fixed the barnacle grapple so that if you are grappled to a player that has just died, it won't stay attached to that player when they respawn. - Audio is played for both the person using the grapple and the person it is attached to in multiplayer, to make it easier to tell if you've been grappled. - Added new sound for snow material that was added. Fixes in 1.0.0.1: - Ability to run games over multiple subnets in IPX fixed. - Animation fixed for using alt-fire with the pipe wrench in multiplayer. - Animation fixed for holding the Displacer in multiplayer. - AutoUpdate support added for Opposing Force to Sierra Utilities.