Half-Life Version 1.0.1.6 Update Readme 2/3/00 Feature Additions: - Two new Team Fotress Classic maps included in this update: Badlands and Crossover2. - TF Stats Version 2.0 included with this update. This will take server log files and create a wepage with the results of the match. Refer to \halflife\tfc\TFStats.htm for instructions. - Mod browser now supports .zip file compression. - Server now allows banning by userid. Refer to TFCServer.htm located in your \halflife\tfc\manual folder. - Updated TFC manual with information on running a TFC server. Fixes in this Update: - Limiting MIRV grenades to 2 per player in Team Fortress Classic. - Fixed chat room issues. - gl_zmax setting is now dictated by the game server. - Improved load balancing on Master server backend. - Rolled setinfo bug fix into client release. - Rolled in trigger_changelevel fix to client release. - Fixed cheat where players could run around after they were dead in Team Fotress Classic. - Fixed corrupting server list files bug. - Split packet signon bug. - Improved server stability. - Fixed problem where engine was not switching back to launcher when running in 640*480 OpenGL. - Fixed problem where too many packets were being sent at signon that was causing problems for cable modem users. - Team 4 can now score on 4 player TFC maps. - Fixed soldier's nail grenades in TFC. - Demo Playback fixed. - Userinfo overrun fixed. - Spies feigning in doorways will no longer drop all clients on server. - Grenades will no longer detonate if you change teams. - Dedicated server no longer requires hw.dll for authentication. - Dedicated server will heartbeat with +map in the command line.