SCIENCE AND INDUSTRY MAPPING GUIDELINES
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| Introduction to weapon_generic |
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As your company researches new weapons and devices, they have to be distributed to the employees. Items that have been in production long can be distributed in bulk through these weapon_generics. In these the employees get a full load of ammunition and all the weapons with the exception of the newest weapons and devices which are distributed through weapon_experimentals. Distribute enough of these such that players won't have to fight over tech. Feel free to email si@planethalflife.com with any clarification questions or suggestions to improve this document. |
| Entity Fields |
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Team [default MCL] Model [default "models/w_woodbox.mdl"] Body [default Random] |
| Pointers |
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Put only as many weapon_generics in the Prototype Storage of a base as is necessary. Too many will start to give a performance hit to the players trying to collect. Since only one weapon_generic should be enough to a player as much as they need, try to aim for as few as possible. Good flow for weapon pickup is essential. Lay out the weapon_generics such that a player can easily grab one running by. It's not necessary to place many in a line, since a player should only need one, but you may want to put them in groups in case many players need to access them at once. Make sure your weapon_generics match the theme of your respawn. Choose the right model such that players are convinced their in a Prototype Storage room. |