SCIENCE AND INDUSTRY MAPPING GUIDELINES

  • WEAPON_GENERIC
Introduction to weapon_generic

As your company researches new weapons and devices, they have to be distributed to the employees. Items that have been in production long can be distributed in bulk through these weapon_generics. In these the employees get a full load of ammunition and all the weapons with the exception of the newest weapons and devices which are distributed through weapon_experimentals. Distribute enough of these such that players won't have to fight over tech.

Feel free to email si@planethalflife.com with any clarification questions or suggestions to improve this document.

Entity Fields

Team [default MCL]
Choices: MCL (Blue), AFD (Green)
Each weapon_generic requires a company to call their owner. This decides the contents of the container.

Model [default "models/w_woodbox.mdl"]
The model that the weapon_generic appears as.

Body [default Random]
Choices: Random, Normal, Open, Open, Small, Group
Most weapon_generics have mutliple body groups, which can be either be set with this keyname, or set to be random for each spawn.

Pointers

Put only as many weapon_generics in the Prototype Storage of a base as is necessary. Too many will start to give a performance hit to the players trying to collect. Since only one weapon_generic should be enough to a player as much as they need, try to aim for as few as possible.

Good flow for weapon pickup is essential. Lay out the weapon_generics such that a player can easily grab one running by. It's not necessary to place many in a line, since a player should only need one, but you may want to put them in groups in case many players need to access them at once.

Make sure your weapon_generics match the theme of your respawn. Choose the right model such that players are convinced their in a Prototype Storage room.