Severian's Half-Life Mod Info
=============================

I have modified the standard half-life server code (without requiring any client changes) as follows:

- Identification of other players when aiming at them (name and model). 
- Map information, remaining time, and frag limit displayed when you die. 
- Gluon guns don't aim properly and leak radiation (killing those who use them, eventually). 
- Full clip (50) on machine gun acquisition. 
- Faster shotgun reload and pump time. 
- Faster crossbow reload. 
- Really bright flashlight (you glow intensely). Cool to die with it on!
- Ability to control the weapons & ammo that players spawn with.
- Invulnerability for one second after spawn (you don't take damage).
- Alternate mode for tripmine: places a "lightning" mine which does 150% damage.
- Alternate fire for grenades: throws them like MP5 grenades (limited to once every 5 seconds.)
- Alternate fire for snarks: teleports you to a random spawn location (limited to once every 5 minutes.)
- Alternate fire for the crowbar: sends a taunt to all players.
- Snarks use the "chumtoad" model, and really scream. (Thanks, Kill_Fodder!)
- Spawn mining detected (kills miner rather than spawnee).

My modifications are available to download for Win32 and (maybe soon) for Linux.


Release notes - 09/20/2001
==========================

I have updated the mod for 1.1.0.8 compatibility. Automatic turrets, monsters, etc. in maps will now work as well (it's based on the full SDK). There are a couple of minor issues:

- My changes to automatic weapon switching aren't working properly
- The Gluon does not show a bean in secondary attack (right-click) mode

Please let me know anything else you find! I'll release an update in a week or two.


Release notes - 08/31/2001
==========================

I have made these further modifications:

- The mod will not allow other people to use the name Severian. :)
- I have updated the log format per the 1.01 specification (http://www.hlstats.org/logs/). It should work properly with stats programs now.
- Increased spawn mining detection time to 1.5 seconds (from .4).
- Now shows 'Severian's Mod' as the Game Type in the server list.


Installation
============

1. Download and unzip the file for Win32 or Linux (coming soon). Place the .dll or .so file in your \halflife\valve\dlls folder.

2. Edit (using Notepad or whatever) the "liblist.gam" file (in the halflife\valve folder) and change the gamedll line to specify:

  gamedll "dlls\sev.dll"

If you're on Linux, you'll need to modify the gamedll_linux line instead, to be:

  gamedll_linux "dlls/sev_i386.so

(This will be available soon. I've got to find the time to compile my modifications for Linux..)


Configuration
=============

You can control the message that is displayed when players die by creating/editing a "server.txt" file in the Valve folder. Just put the info that you want to display in this file.

You can modify the weapons and ammo given when spawning using the following CVARs, which are unique to my mod. You can set values for these in autoexec.cfg, server.cfg, or (using Gamehost) in the parameters for starting the server:

1. mp_giveweapons. For a default Half-Life server, the default value is "weapon_9mmhandgun;weapon_crowbar". Additional weapons that you can add (or replace) in this list are:

  weapon_shotgun
  weapon_9mmAR
  weapon_357
  weapon_ gauss
  weapon_rpg
  weapon_crossbow
  weapon_egon
  weapon_tripmine
  weapon_satchel
  weapon_handgrenade
  weapon_snark
  weapon_hornetgun

2. mp_giveammo. For a default Half-Life server, the value is "9mm:68", which provides 68 bullets for the 9mm handgun. You can specify additional "given" ammo using the following names:

  bolts - Crossbow bolts
  ARgrenades - MP5 grenades
  357 - Magnum bullets
  rockets - RPG rockets
  uranium - Gauss/Egon ammo
  buckshot - Shotgun shells

For a default Half-Life server, the value is "9mm:68". If you want to give 200 bullets, 50 bolts, 80 units of uranium and 5 RPG rockets, the value would be:

  9mm:200;bolts:50;uranium:80;rockets:5;buckshot:12



