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Oz Deathmatch v3.0

CVAR Changes:
--------------------------
multiplayer.cfg:
---------------
bm_cheatdetect	// 1 to enable built in cheat detect for the popular  opengl cheats
oz_advspec	// enable advanced spectator mode (must have new delta.lst file in valve/)
oz_spectators   //  1 to allow free chase cam - 0 for roaming only

weapons.cfg:
---------------
mp5tracers	//  1 always, 2 everyother, etc (it's fixed now)
damageflyingcrowbar	// set the flying crowbar damage
damage_sglock	300 // Supeglock bullet damage
cycle_glock2	0.75 // Glock secondary fire rate (it works now )
cycle_3572	1.25 // 357 sniper rate of fire
zoom_fov_357	40 // 357 sniper zoom FOV
flare_time	10 // flare burn time ,set to 0 to disallow hand grenade secondary fire

grapple.cfg:
---------------
enable_skygrapple	0 // 0 to disallow, 1 to allow players to grapple to sky

special.cfg
---------------
rune_scheme	// 0 for std rune colors - 1 for starbreakers new set

rhobot.cfg
---------------
// IMPORTANT: botcycle.txt file now goes into the half-life folder

bot_dontchat	// enable  or disable bot say commands
		// bot say commands can crash server after several hours

bot_number	0 // Minimum amount of bots in server no matter what 
		// IMPORTANT: The bot_number CVAR function has changed
		// This number of bots will NEVER leave the server

min_clients	0 // Server will add bots to maintain this # of players (like UT)
		// Server will remove a bot for each human player that joins
		// If bot_number is left at zero, all bots can leave the server
		// if enough humans, and bots return as humans leave
		// if a human goes into spectator mode, a bot may enter 
		// until he plays again.

runfolder	"valve" // folder that server is running in, where bot and nav folders are
			// Note: botcycle.txt file always needs to be in the half-life folder

bot_aa_max	99 // Max skill level bots will reach with skill auto adjust on
bot_aa_skill 	1 // 1 to allow bot auto adjust skill, 0 to be static

// Note: replace the old /valve/delta.lst file with the one that comes with this version





Fixes/ Improvements
--------------------------

Observer mode - simpler interface
-------------	Added Chase Cam modes and observer hud
		disabled in teamplay to prevent some team errors
		silenced transistions ( No player msgs )
		starts as player enters server
		starts when player dies
		instructions at bottom of HUD in OBS mode
		Server Can deactivate player chase cam.
		
Console issues - Server auto sets player console enabled ( in case player has no -console in hl start)
-------------	Help in console and on screen
		Moved HUD text messages and removed unneccessary ones
		Showmap, showtime commands are consolidated into one message 
		called by the "info" command

Rune Issues -	Added further fixes for cloakrune bug
-------------	Moved Get/Drop rune msgs to seperate lines to not block Chat
		Above also fixes missed rune messages
		Superglock Rune is enhanced and has Damage adjust CVAR
		Rune Models can be changed at will on running server
		Rune status is always present in the bottom HUD

Respawn Protection - Increased to 2.5 sec duration
-------------	Added red shell around new spawn while protected
		Re-spawn protection stops when player hits fire button

Weapons -	MP5 tracers added
-------------	Tracers disable w/haste rune - This is neccessary
		Glock Sniper has tracers
		357 Sniper has tracers
		357 now has cvar for secondary fire rate
		Made cvar to set zoom value on 357
		Secondary fire rate cvar for glock now works
		Fixed broken recoil cvars - Recoil now works - server may want to adjust.
		Gauss animations fixed - but no longer charges underwater

Imported Paradigm DM Hybrid weapon code for shotgun and gauss
		- Shotgun & gauss use variable clientside/serverside animations
		( weapons are clientside for faster execution when possible
		   serverside only when neccessary)

Offhand Grapple - Improved duck/hook sticking problem
-------------	Fixed player yo-yoing with super-hook rune
		Fixed other minor physics problem

Code		- Included PLASD code enhancement engine to reduce server loading,
-------------	memory usage and improve player physics.


Compatability - Fixed old, redundant Entities to solve Meta-Mod compatibility problem
-------------	Sent Current Entities To Metamod Coders so they could fix. ( and They did)
		Fixed several adminmod compatability problems - still may get some crashing

Misc - 		Suicide ( console "kill") now blows up the body ( Lil PDM Gag )
-------------

Half-Life is a trademark of Valve Software and Sierra Online, used with permission.
Oz Deathmatch is  Copyright Aftershock Productions, 1999 - 2000.
Oz Deathmatch is a trademark of AfterShock Productions.  All Rights Reserved.
PLASD is  Copyright and trademark of Lacking Imagination Enterprises. All Rights Reserved, used with permission.
