December 11th 1999
================================================================
Title                   : Far2Cool Deathmatch Arena
File(s)                 : f2cdm.bsp, f2cdm.txt
Author                  : Alex 'Alvin' Vincent
e-mail			: alex@far2cool.demon.co.uk
www			: www.far2cool.demon.co.uk
			  www.far2cool.co.uk
			  www.far2cool.com
Description             : Large funky deathmatch map, all the weapons
			  are there with some funky architecture...
			  or at least I think its funky! Enjoy it!
Special Thanks to       : Valve Software
			  Miles Chicoine
			  Dann Thombs
			  [F2C] The Far2Cool Faction
			  256MB RAM
Other Maps		: Mojo - Duke Nukem 3D
			  Monserat - Quake
Other Notes		: I'm more commonly known as [F2C]Alvin online
			  and most well known for being the founder of
			  the worlds biggest Team Fortress Classic
			  League, the UKTFCL due to start its 3rd
			  season early 2000!
			  Also webmaster of the 'Half-life@Far2Cool'
			  fanzine. I ran this site for 18 months way
			  back before Half-Life became game-of-the-year
			  with Dann... so I finally finished a level Dann!
================================================================

Play Information

Deathmatch              : Yes (8-32 players, 16+ playerstarts)
================================================================

Construction

Base                    : New level from scratch
Editor(s)               : Worldcraft v2.1
			  Zoners Half-Life Tools (thank you!)
Known Bugs              : r_speeds
Design Time             : Started September 1997 ;)
Compile Time		: About _so_ long!
================================================================

Designer's Notes

As mentioned above, the r_speeds can get high in some places.
I did all I could, in terms of cutting out architecture, to get
them down but there was only so much architecture I was ever
going to cut without the level ending up being just a few
boring interconnected rooms!

If it appears 'bitty' its probably because I've been working on the
raw .map file for over two years, yes 2! So some bits dont exactly
'fit' but I kept them in simply because of the hours it took to make
them and I'll be buggered if I'll take them out! The 'chessboard' room
was design way back after I released Monserat for quake... it was
going to be Monserat II!

Weapon placement is adequate, all the weapons are there though.

Far2Cool Deathmatch Arena should be a load of fun for 7 or more
players I think 20 would be the upper limit.

Thanks to Zoners Half-Life Tools, mostly his funky hlvis.exe tool
with the sky-clip feature! No swimming on my levels!

================================================================

Installation

To play this level, extract the file "f2cdm.bsp" into your
sierra\half-life\valve\maps directory and then start the game.
Start a new LAN or Internet deathmatch server and select the map
f2cdm.bsp in the list.
Or type "map f2cdm" or "changelevel f2cdm" from the console.

================================================================

Copyright and Permissions

This level may be distributed via any medium (ie: Internet,
BBS, CD-ROM, compilation disk) as long as it maintains the
name f2cdm.bsp and is supplied in a zip file called f2cdm.zip 
that also contains this text document and all associated files.

(c) Copyright 1999 Alex Vincent